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adds-dice-
| Author | SHA1 | Date | |
|---|---|---|---|
| d140c785e1 |
2
pom.xml
2
pom.xml
@ -4,7 +4,7 @@
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<modelVersion>4.0.0</modelVersion>
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<groupId>de.arindy</groupId>
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<artifactId>dice-tower</artifactId>
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<version>1.2.8-SNAPSHOT</version>
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<version>1.2.7-SNAPSHOT</version>
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<properties>
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<compiler-plugin.version>3.13.0</compiler-plugin.version>
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@ -21,16 +21,14 @@ class ChatOverlayResource {
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@QueryParam("modsAllowed") modsAllowed: Boolean = false,
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@QueryParam("vipAllowed") vipAllowed: Boolean = false,
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@QueryParam("subsAllowed") subsAllowed: Boolean = false,
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@QueryParam("allAllowed") allAllowed: Boolean = false,
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@QueryParam("cmd") cmd: String? = "roll",
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@QueryParam("theme") theme: String? = "default",
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@QueryParam("faceColor") faceColor: String? = "#ff0202",
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@QueryParam("numberColor") numberColor: String? = "#ffffff",
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@QueryParam("clearAfter") clearAfter: Long? = -1,
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@QueryParam("timeout") timeout: Long? = -1,
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@QueryParam("showResults") showResults: Boolean = true
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@QueryParam("timeout") timeout: Long? = -1
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): TemplateInstance {
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return Templates.chatoverlay(channel, scale ?: 7, maxDice ?: 20, modsAllowed, vipAllowed, subsAllowed, allAllowed, cmd ?: "roll", theme ?: "default", faceColor ?: "#ff0202", numberColor ?: "#ffffff", clearAfter ?: 10, timeout ?: 60, showResults)
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return Templates.chatoverlay(channel, scale ?: 7, maxDice ?: 20, modsAllowed, vipAllowed, subsAllowed, cmd ?: "roll", theme ?: "default", faceColor ?: "#ff0202", numberColor ?: "#ffffff", clearAfter ?: 10, timeout ?: 60)
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}
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@GET
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@ -25,13 +25,11 @@ object Templates {
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modsAllowed: Boolean,
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vipAllowed: Boolean,
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subsAllowed: Boolean,
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allAllowed: Boolean,
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cmd: String?,
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theme: String?,
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faceColor: String?,
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numberColor: String?,
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clearAfter: Long?,
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timeout: Long?,
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showResults: Boolean?
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timeout: Long?
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): TemplateInstance
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}
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@ -123,15 +123,15 @@ class ColorPicker extends HTMLElement {
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<div class="bg-cover" id="controls">
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<label for="hue">
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<abbr title="Hue: The color tint.">H</abbr>
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<input type="range" id="hue" min="0" max="360" value="0" step="0.01">
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<input type="range" id="hue" min="0" max="360" value="0">
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</label>
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<label for="saturation">
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<abbr title="Saturation: The amount of gray in the color.">S</abbr>
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<input type="range" id="saturation" min="0" max="100" value="0" step="0.01">
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<input type="range" id="saturation" min="0" max="100" value="0">
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</label>
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<label for="lightness">
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<abbr title="Lightness: How light or dark the color is.">L</abbr>
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<input type="range" id="lightness" min="0" max="100" value="0" step="0.01">
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<input type="range" id="lightness" min="0" max="100" value="0">
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</label>
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</div>
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</div>`;
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@ -251,9 +251,9 @@ class ColorPicker extends HTMLElement {
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*/
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updateColor() {
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const hue = parseFloat( this.hueInput.value );
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const saturation = parseFloat( this.saturationInput.value );
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const lightness = parseFloat( this.lightnessInput.value );
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const hue = Math.round( this.hueInput.value );
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const saturation = Math.round( this.saturationInput.value );
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const lightness = Math.round( this.lightnessInput.value );
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const hsla = [ hue, saturation, lightness ];
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const rgba = this.HSLAToRGBA( hsla );
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@ -324,10 +324,6 @@ class ColorPicker extends HTMLElement {
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*/
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setColor( color = 'hsla(60, 100%, 50%, 0.5)' ) {
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if ( /^[0-9A-F]{3,6}$/i.test( color ) ) {
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color = '#' + color;
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}
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const rgba = this.colorToRGBA( color );
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const hsla = this.rgbToHSLA( rgba );
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@ -488,15 +484,13 @@ class ColorPicker extends HTMLElement {
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}
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// Calculate hue
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let hue = 0;
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if ( max !== min ) {
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if ( max === normalizedR ) {
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hue = ( ( normalizedG - normalizedB ) / ( max - min ) ) % 6;
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} else if ( max === normalizedG ) {
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hue = ( ( normalizedB - normalizedR ) / ( max - min ) + 2 );
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} else {
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hue = ( ( normalizedR - normalizedG ) / ( max - min ) + 4 );
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}
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let hue;
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if ( max === normalizedR ) {
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hue = ( ( normalizedG - normalizedB ) / ( max - min ) ) % 6;
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} else if ( max === normalizedG ) {
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hue = ( ( normalizedB - normalizedR ) / ( max - min ) + 2 );
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} else {
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hue = ( ( normalizedR - normalizedG ) / ( max - min ) + 4 );
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}
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// Convert hue to degrees
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@ -506,7 +500,7 @@ class ColorPicker extends HTMLElement {
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hue += 360;
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}
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return [ parseFloat(hue.toFixed(2)), parseFloat((saturation * 100).toFixed(2)), parseFloat((lightness * 100).toFixed(2)), a ];
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return [ Math.round( hue ), Math.round( saturation * 100 ), Math.round( lightness * 100 ), a ];
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}
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@ -31,7 +31,9 @@
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//maxDice
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ComfyJS.onCommand = async (user, command, message, flags) => {
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if ((flags.broadcaster || {allAllowed} || ({modsAllowed} && flags.mod) || ({vipAllowed} && flags.vip) || ({subsAllowed} && flags.subscriber)) && '{cmd}' === command && !shouldWait() && message.match(/^\d+d(4|6|8|10|12|20|100)$/) && (+message.split('d')[0] <= {maxDice})
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if ((
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flags.broadcaster || ({modsAllowed} && flags.mod) || ({vipAllowed} && flags.vip) || ({subsAllowed} && flags.subscriber
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)) && '{cmd}' === command && !shouldWait() && message.match(/^\d+d(4|6|8|10|12|20|100)$/) && (+message.split('d')[0] <= {maxDice})
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) {
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toggleWait(true);
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@ -43,9 +45,7 @@
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})
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document.getElementById('results').innerHTML = '<strong>' + user + '</strong> rolls <strong>' + message + '</strong>:<br/> [' + values.map(value => value === 1 ? '<strong style="text-shadow: 2px 2px 10px red">' + value + '</strong>' : value === result.sides ? '<strong style="text-shadow: 2px 2px 10px green">' + value + '</strong>' : value).join(' + ') + '] = <strong>' + result.total + '</strong> '
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})
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if({showResults}) {
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document.getElementById('results').showPopover()
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}
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document.getElementById('results').showPopover()
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setTimeout(() => {
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diceBox.clearDice();
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document.getElementById('results').hidePopover()
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@ -52,10 +52,6 @@
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<input type="checkbox" id="subsAllowed">
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<span class="checkmark"></span>
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</label>
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<label class="checkbox" id="allAllowed-container">Allow everyone to roll (yes, everyone!!)
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<input type="checkbox" id="allAllowed">
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<span class="checkmark"></span>
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</label>
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</div>
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<div>
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<label for="scale">Dice-Scale </label>
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@ -68,10 +64,6 @@
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<input type="number" id="clearAfter" style="width: 50px; margin-top: 20px" value="10"/>
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<label for="timeout">Command-timeout (in seconds)</label>
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<input type="number" id="timeout" style="width: 50px; margin-top: 20px" value="60"/>
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<label class="checkbox" id="showResults-container">Show Results Overlay
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<input type="checkbox" id="showResults" checked>
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<span class="checkmark"></span>
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</label>
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</div>
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<div id="dice-box" style="width: 850px; height: 400px">
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@ -252,9 +244,7 @@
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"&timeout=" + document.getElementById('timeout').value +
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"&modsAllowed=" + document.getElementById('modsAllowed').checked +
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"&vipAllowed=" + document.getElementById('vipAllowed').checked +
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"&subsAllowed=" + document.getElementById('subsAllowed').checked +
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"&allAllowed=" + document.getElementById('allAllowed').checked +
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"&showResults=" + document.getElementById('showResults').checked
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"&subsAllowed=" + document.getElementById('subsAllowed').checked
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}
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})
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</script>
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@ -9,13 +9,14 @@
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<body>
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<div id="dice-box"></div>
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<script type="module">
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import DiceBox from "/vendor/dice-box/dice-box-threejs.es.js";
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function url() {
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return window.location.protocol + '//' + window.location.hostname + (window.location.port?.length > 0 ? ':' + window.location.port : '');
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}
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import DiceBox from "/vendor/dice-box/dice-box-threejs.es.js";
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const evtSource = new EventSource(url() + "/dice/{diceid??}/stream");
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const diceBox = new DiceBox("#dice-box", {
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assetPath: "/vendor/dice-box/",
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light_intensity: 2,
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@ -23,26 +24,67 @@
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baseScale: {scale} * 10,
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strength: Math.floor(Math.random() * 4),
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});
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diceBox.initialize();
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let timeout = 0;
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evtSource.addEventListener("message", function (event) {
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clearInterval(timeout);
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let data = JSON.parse(event.data);
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diceBox.onRollComplete = () => {
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if ({clearAfter} > 0) {
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timeout = setTimeout(() => diceBox.clearDice(), {clearAfter} * 1000)
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let rollQueue = [];
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let rolling = false;
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let clearTimeoutId = null;
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let lastRollTime = Date.now();
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function scheduleClear() {
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if (clearTimeoutId) clearTimeout(clearTimeoutId);
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clearTimeoutId = setTimeout(() => {
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const now = Date.now();
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if (now - lastRollTime >= ({clearAfter} * 1000)) {
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diceBox.clearDice();
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rolling = false;
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processQueue();
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} else {
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scheduleClear(); // try again later
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}
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}, {clearAfter} * 1000);
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}
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async function processQueue() {
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if (rolling || rollQueue.length === 0) return;
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rolling = true;
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const data = rollQueue.shift();
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const rollString = data.roll
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.filter(it => it.split('@')[0].split('d')[1] !== "2")
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.join('&');
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if (!rollString) {
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rolling = false;
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return;
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}
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diceBox.updateConfig({
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lastRollTime = Date.now();
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await diceBox.updateConfig({
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theme_customColorset: {
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texture: data.theme,
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background: data.faceColor,
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foreground: data.numberColor
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}
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}).then(() => {
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diceBox.roll(data.roll.filter(it => it.split('@')[0].split('d')[1] !== "2").join('&'));
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})
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})
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});
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await diceBox.add(rollString);
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scheduleClear();
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rolling = false;
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void processQueue();
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}
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evtSource.addEventListener("message", function (event) {
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const data = JSON.parse(event.data);
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rollQueue.push(data);
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processQueue();
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});
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</script>
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</body>
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</html>
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