113 lines
2.9 KiB
Go
113 lines
2.9 KiB
Go
package openWeatherMap
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import "time"
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type CurrentWeather struct {
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Base string `json:"base"`
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Visibility int `json:"visibility"`
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Dt int `json:"dt"`
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Timezone int `json:"timezone"`
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Id int `json:"id"`
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Name string `json:"name"`
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Cod int `json:"cod"`
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Coordinates Coordinates `json:"coord"`
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Weather []Weather `json:"weather"`
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Wind Wind `json:"wind"`
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Clouds Clouds `json:"clouds"`
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Rain Rain `json:"rain"`
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Snow Snow `json:"snow"`
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Sys Sys `json:"sys"`
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Main Main `json:"main"`
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ErrorMessage string
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}
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type Coordinates struct {
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Lon float64 `json:"lon"`
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Lat float64 `json:"lat"`
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}
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type Weather struct {
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Id int `json:"id"`
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Main string `json:"main"`
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Description string `json:"description"`
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Icon string `json:"icon"`
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}
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type Wind struct {
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Speed float64 `json:"speed"`
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Deg float64 `json:"deg"`
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}
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type Clouds struct {
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All int `json:"all"`
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}
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type Rain struct {
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OneH float64 `json:"1h"`
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}
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type Snow struct {
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OneH float64 `json:"1h"`
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}
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type Sys struct {
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Type int `json:"type"`
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Id int `json:"id"`
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Country string `json:"country"`
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Sunrise int64 `json:"sunrise"`
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Sunset int64 `json:"sunset"`
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}
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type Main struct {
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Temp float64 `json:"temp"`
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FeelsLike float64 `json:"feels_like"`
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TempMin float64 `json:"temp_min"`
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TempMax float64 `json:"temp_max"`
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Pressure int `json:"pressure"`
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Humidity int `json:"humidity"`
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SeaLevel int `json:"sea_level"`
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GrndLevel int `json:"grnd_level"`
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}
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func (currentWeather *CurrentWeather) CardinalWindDirection() string {
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windDeg := currentWeather.Wind.Deg
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if windDeg > 11.25 && windDeg <= 33.75 {
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return `NNE`
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} else if windDeg > 33.75 && windDeg <= 56.25 {
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return "NE"
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} else if windDeg > 56.25 && windDeg <= 78.75 {
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return "ENE"
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} else if windDeg > 78.75 && windDeg <= 101.25 {
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return "E"
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} else if windDeg > 101.25 && windDeg <= 123.75 {
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return "ESE"
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} else if windDeg > 123.75 && windDeg <= 146.25 {
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return "SE"
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} else if windDeg > 146.25 && windDeg <= 168.75 {
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return "SSE"
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} else if windDeg > 168.75 && windDeg <= 191.25 {
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return "S"
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} else if windDeg > 191.25 && windDeg <= 213.75 {
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return "SSW"
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} else if windDeg > 213.75 && windDeg <= 236.25 {
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return "SW"
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} else if windDeg > 236.25 && windDeg <= 258.75 {
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return "WSW"
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} else if windDeg > 258.75 && windDeg <= 281.25 {
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return "W"
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} else if windDeg > 281.25 && windDeg <= 303.75 {
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return "WNW"
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} else if windDeg > 303.75 && windDeg <= 326.25 {
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return "NW"
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} else if windDeg > 326.25 && windDeg <= 348.75 {
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return "NNW"
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}
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return `N`
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}
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func (currentWeather *CurrentWeather) IsDayTime() bool {
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now := time.Now()
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return now.After(time.Unix(currentWeather.Sys.Sunrise, 0)) && now.Before(time.Unix(currentWeather.Sys.Sunset, 0))
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}
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