Add Weather widget and integrate OpenWeatherMap API for dynamic updates
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e77e1d72b8
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57f7898d65
111
apis/openweathermap/currentWeather.go
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111
apis/openweathermap/currentWeather.go
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@ -0,0 +1,111 @@
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package openWeatherMap
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import "time"
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type CurrentWeather struct {
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Base string `json:"base"`
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Visibility int `json:"visibility"`
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Dt int `json:"dt"`
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Timezone int `json:"timezone"`
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Id int `json:"id"`
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Name string `json:"name"`
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Cod int `json:"cod"`
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Coordinates Coordinates `json:"coord"`
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Weather []Weather `json:"weather"`
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Wind Wind `json:"wind"`
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Clouds Clouds `json:"clouds"`
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Rain Rain `json:"rain"`
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Snow Snow `json:"snow"`
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Sys Sys `json:"sys"`
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Main Main `json:"main"`
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}
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type Coordinates struct {
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Lon float64 `json:"lon"`
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Lat float64 `json:"lat"`
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}
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type Weather struct {
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Id int `json:"id"`
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Main string `json:"main"`
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Description string `json:"description"`
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Icon string `json:"icon"`
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}
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type Wind struct {
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Speed float64 `json:"speed"`
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Deg float64 `json:"deg"`
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}
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type Clouds struct {
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All int `json:"all"`
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}
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type Rain struct {
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OneH float64 `json:"1h"`
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}
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type Snow struct {
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OneH float64 `json:"1h"`
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}
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type Sys struct {
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Type int `json:"type"`
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Id int `json:"id"`
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Country string `json:"country"`
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Sunrise int64 `json:"sunrise"`
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Sunset int64 `json:"sunset"`
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}
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type Main struct {
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Temp float64 `json:"temp"`
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FeelsLike float64 `json:"feels_like"`
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TempMin float64 `json:"temp_min"`
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TempMax float64 `json:"temp_max"`
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Pressure int `json:"pressure"`
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Humidity int `json:"humidity"`
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SeaLevel int `json:"sea_level"`
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GrndLevel int `json:"grnd_level"`
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}
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func (currentWeather *CurrentWeather) CardinalWindDirection() string {
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windDeg := currentWeather.Wind.Deg
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if windDeg > 11.25 && windDeg <= 33.75 {
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return `NNE`
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} else if windDeg > 33.75 && windDeg <= 56.25 {
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return "NE"
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} else if windDeg > 56.25 && windDeg <= 78.75 {
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return "ENE"
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} else if windDeg > 78.75 && windDeg <= 101.25 {
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return "E"
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} else if windDeg > 101.25 && windDeg <= 123.75 {
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return "ESE"
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} else if windDeg > 123.75 && windDeg <= 146.25 {
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return "SE"
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} else if windDeg > 146.25 && windDeg <= 168.75 {
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return "SSE"
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} else if windDeg > 168.75 && windDeg <= 191.25 {
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return "S"
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} else if windDeg > 191.25 && windDeg <= 213.75 {
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return "SSW"
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} else if windDeg > 213.75 && windDeg <= 236.25 {
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return "SW"
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} else if windDeg > 236.25 && windDeg <= 258.75 {
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return "WSW"
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} else if windDeg > 258.75 && windDeg <= 281.25 {
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return "W"
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} else if windDeg > 281.25 && windDeg <= 303.75 {
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return "WNW"
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} else if windDeg > 303.75 && windDeg <= 326.25 {
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return "NW"
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} else if windDeg > 326.25 && windDeg <= 348.75 {
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return "NNW"
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}
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return `N`
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}
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func (currentWeather *CurrentWeather) IsDayTime() bool {
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now := time.Now()
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return now.After(time.Unix(currentWeather.Sys.Sunrise, 0)) && now.Before(time.Unix(currentWeather.Sys.Sunset, 0))
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}
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44
apis/openweathermap/main.go
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44
apis/openweathermap/main.go
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@ -0,0 +1,44 @@
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package openWeatherMap
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import (
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"ArinDash/config"
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"encoding/json"
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"io"
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"log"
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"net/http"
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)
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const apiBaseURL = "https://api.openweathermap.org/data/2.5/weather"
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type configFile struct {
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OpenWeatherMap openWeatherMapConfig
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}
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type openWeatherMapConfig struct {
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LocationId string
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ApiKey string
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}
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func FetchCurrentWeather() CurrentWeather {
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cfg := &configFile{}
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config.LoadConfig(cfg)
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client := &http.Client{}
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currentWeather := &CurrentWeather{}
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req, err := http.NewRequest("GET", apiBaseURL+"?id="+cfg.OpenWeatherMap.LocationId+"&units=metric&lang=en&APPID="+cfg.OpenWeatherMap.ApiKey, nil)
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if err != nil {
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panic(err)
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}
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resp, err := client.Do(req)
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if err != nil {
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log.Fatal(err)
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}
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defer resp.Body.Close()
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respBody, err := io.ReadAll(resp.Body)
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if err != nil {
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log.Fatal(err)
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}
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err = json.Unmarshal(respBody, currentWeather)
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return *currentWeather
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}
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8
main.go
8
main.go
@ -35,6 +35,7 @@ func initWidgets(ctx context.Context, term *tcell.Terminal) {
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widgets.New("Clock", widgets.Clock()),
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widgets.New("Date", widgets.Date()),
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widgets.New("Calendar", widgets.Calendar()),
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widgets.New("Weather", widgets.Weather()),
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widgets.New("ChangeTitle", widgets.TextInput(titleUpdate, textinput.Label("Update Title: "), textinput.PlaceHolder("New Title"))),
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widgets.New("Wifi", widgets.WifiQRCode()),
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widgets.New("NetworkDevices", widgets.NetworkDevices()),
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@ -104,6 +105,13 @@ func layout() []container.Option {
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),
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),
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grid.ColWidthPerc(25,
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grid.RowHeightFixed(20,
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grid.Widget(widgets.Get["Weather"],
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container.BorderTitle("Weather"),
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container.Border(linestyle.Light),
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container.BorderColor(cell.ColorWhite),
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),
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),
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grid.RowHeightPerc(25,
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grid.Widget(widgets.Get["empty"]),
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),
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261
widgets/weather.go
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261
widgets/weather.go
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package widgets
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import (
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"ArinDash/apis/openweathermap"
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"ArinDash/util"
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"context"
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"fmt"
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"time"
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"github.com/mum4k/termdash/cell"
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"github.com/mum4k/termdash/terminal/terminalapi"
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"github.com/mum4k/termdash/widgetapi"
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"github.com/mum4k/termdash/widgets/text"
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)
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type WeatherOptions struct {
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}
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func Weather() WeatherOptions {
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widgetOptions["WeatherOptions"] = createWeather
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return WeatherOptions{}
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}
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func createWeather(ctx context.Context, _ terminalapi.Terminal, _ interface{}) widgetapi.Widget {
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widget := util.PanicOnErrorWithResult(text.New())
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go util.Periodic(ctx, 1*time.Hour, func() error {
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weather := openWeatherMap.FetchCurrentWeather()
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widget.Reset()
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weatherIcon := getIcon(weather.Weather[0].Icon)
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if err := widget.Write(fmt.Sprintf("\n %s\n\n", weather.Name), text.WriteCellOpts(cell.FgColor(cell.ColorWhite))); err != nil {
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return err
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}
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for index, line := range weatherIcon {
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if err := widget.Write(fmt.Sprintf("%s ", line), text.WriteCellOpts(cell.FgColor(cell.ColorWhite))); err != nil {
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return err
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}
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switch index {
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case 0:
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if err := printTemperature(weather.Main.Temp, widget); err != nil {
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return err
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}
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if err := widget.Write(fmt.Sprint(" ")); err != nil {
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return err
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}
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if err := widget.Write(weather.Weather[0].Description, text.WriteCellOpts(cell.FgColor(cell.ColorWhite))); err != nil {
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return err
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}
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break
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case 1:
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if err := widget.Write(fmt.Sprint("Feels like: ")); err != nil {
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return err
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}
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if err := printTemperature(weather.Main.FeelsLike, widget); err != nil {
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return err
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}
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break
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case 2:
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if err := widget.Write(fmt.Sprintf("\uE34B %s %.2f km/h", weather.CardinalWindDirection(), weather.Wind.Speed*3.6)); err != nil {
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return err
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}
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break
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case 3:
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if weather.Rain.OneH > 0 {
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if err := widget.Write(fmt.Sprintf("Rain: %.2f mm/h ", weather.Rain.OneH)); err != nil {
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return err
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}
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}
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if weather.Snow.OneH > 0 {
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if err := widget.Write(fmt.Sprintf("Snow: %.2f mm/h ", weather.Snow.OneH)); err != nil {
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return err
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}
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}
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if weather.Clouds.All > 0 {
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if err := widget.Write(fmt.Sprintf("Clouds: %d %% ", weather.Clouds.All)); err != nil {
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return err
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}
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}
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break
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case 4:
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if err := widget.Write(fmt.Sprintf("Pr: %d hPa | Hum: %d %%", weather.Main.Pressure, weather.Main.Humidity)); err != nil {
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return err
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}
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break
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}
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if err := widget.Write(fmt.Sprint("\n")); err != nil {
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return err
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}
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}
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var riseSet string
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if weather.IsDayTime() {
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riseSet = `Sunset: ` + time.Unix(weather.Sys.Sunset, 0).Format("15:04")
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} else {
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riseSet = `Sunrise: ` + time.Unix(weather.Sys.Sunrise, 0).Format("15:04")
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}
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if err := widget.Write(fmt.Sprintf(" %s\n\n", riseSet), text.WriteCellOpts(cell.FgColor(cell.ColorWhite))); err != nil {
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return err
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}
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return nil
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})
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return widget
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}
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func printTemperature(temp float64, widget *text.Text) error {
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var color cell.Color
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if temp < 0 {
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color = cell.ColorBlue
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} else if temp < 5 {
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color = cell.ColorAqua
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} else if temp < 15 {
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color = cell.ColorGreen
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} else if temp < 25 {
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color = cell.ColorYellow
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} else {
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color = cell.ColorRed
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}
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if err := widget.Write(fmt.Sprintf("%.2f °C", temp), text.WriteCellOpts(cell.FgColor(color), cell.Bold())); err != nil {
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return err
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}
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return nil
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}
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// ... existing code ...
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func getIcon(name string) []string {
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icon := map[string][]string{
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"01d": { // wi-day-sunny
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" \\ / ",
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" .-. ",
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" ― ( ) ― ",
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" `-’ ",
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" / \\ ",
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},
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"01n": { // wi-night-clear
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" _ ",
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" ( `\\ ",
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" | | ",
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" (_./ ",
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" ",
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},
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"02d": { // wi-day-cloudy
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" \\ / ",
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" _ /\"\".-. ",
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" \\_( ). ",
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" /(___(__) ",
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" ",
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},
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"02n": { // wi-night-cloudy
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" _ ",
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" ( `\\ .-. ",
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" | _/( ). ",
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" (_/(___(__) ",
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" ",
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},
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"03d": { // wi-cloudy
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" ",
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" .--. ",
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" .-( ). ",
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" (___.__)__) ",
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" ",
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},
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"03n": { // wi-night-cloudy (same as 02n/04n usually)
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" _ ",
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" ( `\\ .-. ",
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" | _/( ). ",
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" (_/(___(__) ",
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" ",
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},
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"04d": { // wi-cloudy-windy
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" .--. ",
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" .-( ). __ ",
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" (___.__)__) _ ",
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" _ - _ - _ - ",
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" ",
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},
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"04n": { // wi-night-cloudy
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" _ ",
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" ( `\\ .-. ",
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" | _/( ). ",
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" (_/(___(__) ",
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" ",
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},
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"09d": { // wi-showers
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" .-. ",
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" ( ). ",
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" (___(__) ",
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" ‘ ‘ ‘ ‘ ",
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" ‘ ‘ ‘ ‘ ",
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},
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"09n": { // wi-night-showers
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" _ .-. ",
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" ( `\\( ). ",
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" (_/(___(__) ",
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" ‘ ‘ ‘ ‘ ",
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" ‘ ‘ ‘ ‘ ",
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},
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"10d": { // wi-rain
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" .-. ",
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" ( ). ",
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" (___(__) ",
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" ‚‘‚‘‚‘‚‘ ",
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" ‚’‚’‚’‚’ ",
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},
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"10n": { // wi-night-rain
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" _ .-. ",
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" ( `\\( ). ",
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" (_/(___(__) ",
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" ‚‘‚‘‚‘‚‘ ",
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" ‚’‚’‚’‚’ ",
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},
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"11d": { // wi-thunderstorm
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" .-. ",
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" ( ). ",
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" (___(__) ",
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" /_ /_ ",
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" / / ",
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},
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"11n": { // wi-night-thunderstorm
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" _ .-. ",
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" ( `\\( ). ",
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" (_/(___(__) ",
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" /_ /_ ",
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" / / ",
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},
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"13d": { // wi-snow
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" .-. ",
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" ( ). ",
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" (___(__) ",
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" * * * ",
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" * * * ",
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},
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"13n": { // wi-night-snow
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" _ .-. ",
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" ( `\\( ). ",
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" (_/(___(__) ",
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" * * * ",
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" * * * ",
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},
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"50d": { // wi-fog
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" ",
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" _ - _ - _ - ",
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" _ - _ - _ ",
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" _ - _ - _ - ",
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" ",
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},
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"50n": { // wi-night-alt-cloudy-windy
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" _ ",
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" ( `\\ .-. ",
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" | _/( ). ",
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" (_/(___(__) ",
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" _ - _ - _ ",
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},
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}
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return icon[name]
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}
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