Add Zukitchi widget with animations, moods, and frame-based rendering
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0a7e89307f
commit
3e765c7b95
@ -21,14 +21,13 @@ func Zukitchi() ZukitchiOptions {
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}
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var mood = make([]string, 0)
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var frames = 1
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var frame = 0
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var lastFrame = time.Now()
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var pet = zukitchi.New()
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func createZukitchi(ctx context.Context, _ terminalapi.Terminal, _ interface{}) widgetapi.Widget {
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widget := util.PanicOnErrorWithResult(text.New())
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changeMood("sleep")
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go util.Periodic(ctx, 1*time.Minute, pet.Run())
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go util.Periodic(ctx, util.RedrawInterval, func() error {
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return draw(widget)
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})
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@ -36,25 +35,14 @@ func createZukitchi(ctx context.Context, _ terminalapi.Terminal, _ interface{})
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return widget
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}
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func changeMood(moodToChangeTo string) {
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switch moodToChangeTo {
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case "sleep":
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mood = zukitchi.Sleep(0)
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break
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}
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frames = len(mood)
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frame = 0
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}
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func draw(widget *text.Text) error {
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if time.Since(lastFrame) < 1*time.Second {
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return nil
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}
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widget.Reset()
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if err := widget.Write(mood[frame], text.WriteCellOpts(cell.FgColor(cell.ColorWhite))); err != nil {
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if err := widget.Write(pet.NextFrame(), text.WriteCellOpts(cell.FgColor(cell.ColorBlack), cell.BgColor(cell.ColorGreen))); err != nil {
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return err
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}
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frame = (frame + 1) % frames
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lastFrame = time.Now()
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return nil
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}
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